Designs
When I was 18 years old, I began making a tabletop RPG called Mechanical Dream.
It was a brand-new universe. It wasn’t set on Earth, nor was it Earth-like. There were no elves or orcs—I wanted to do away with common tropes—nor were there humans. It had new species, new flora, even new physics; the world was a 30,000-mile, disk-shaped ‘planet’ lit by an orb called the Pendulum. Even though it was a fictional universe, it was grounded in coherent science—I must’ve read 300 or 400 books on biology, astrophysics, and god knows what else to make everything consistent.
read more