Designs

Bridging history and gameplay: Lessons from historiographical video game design

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Designs

Letting Apex Legends players go guns akimbo was harder than you might think

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Designs

Call for Submissions: Let's talk about photography games

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Designs

Conjuring a gestural spellcasting system for VR

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Designs

Let's compare the narrative design of Tactical Breach Wizards and Into the Breach

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Designs

Tactical Breach Wizards shows how strategy games can tickle the funny bone

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Designs

War never changes: Why innovation in game development is (still) vital

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Designs

RANKED: Four tiny screens to power your tiny alt ctrl dreams

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Designs

Why 'fuck around and find out' became the backbone of Arco's combat

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